Some of you might recall my post way back when I discussed my current settings on my PC for LotRO. Well in case you don’t, let me refresh your memory.I originally started out with the detect optimal settings for my computer, which it set the graphics to low on about everything. I went in and tweaked a few things, moved a few things to medium, etc…well, ever since the release of Chapter 10, and a few changes I made to my PC, which I have since rectified, I was having a lot of lag/ stuttering issues, especially in Bree and other highly populated areas. The last straw was when the last homely house in rivendell had vanished…I mean come on…you don’t have to add insult to injury now.
So, last night I decided to change my graphical settings to gain a few more fps and better overall quality experience. The biggest change I made was taking my screen resolution down from 1280×1024 to 1024×768. The next thing I did, which was mandatory due to the resize of my screen was use the UI scale on almost everything on my screen. See screenshots below:
I had to test out my changes and was filled with glee as I was in a full fellowship in all out battle for a good hour and a half with no lag issues at all, plus the quality of the graphics seemed more vibrant and fluid.
Anyway, here is a little breakdown of the latest changes they brought to the UI settings in Chapter 10:
User Interface
New/Changed Options
- There is a new ‘Try On’ button in the vendor ‘buy’ dialog screen. Pressing the button will equip the item for the avatar in the dressing room (“Does this make my butt look fat?).
- You can now disable the Dread/Hope FX! The option is “Enable Dread Effects” located in the “Special Effects Options” section of the “UI Settings” option tab.
- Added a new UI option, “Floating Text Always On Top” that will force floating labels for characters to always draw on top of 3D objects (Legacy behavior.)
- Added a new UI option, “Floating Text Size” that allows you to change the size of text that appears above characters and objects.
- There is now a way to select your tracked mob and the tracked mobs of the hunters in your fellowship (if they have the trait active). See the Key Bindings option page and look for Select Next Tracked and Select Previous Tracked
- Added a Reputation panel to the Character UI.
- The Dressing Room key mapping is now under the Panels section.
- You can now click anywhere on a raid member’s pet vitals to select that pet.
- The ESC key now properly closes text item windows when reading notes and such.
- There’s no longer a re-bindable key mapping for “Drop Camera,” which wasn’t usable anyway.
- Added a new bindable input action for the fellowship maneuver assist button.
- Now the fellowship maneuver UI buttons can be fully mapped, so no more mouse clicks!
- Added a new Combat Option so you can disable skill buttons being used to target nearest enemy if you do not have a selection when pressed.
- The key binding for Item Sell Locking is set to (Ctrl+T) by default now
- Added new key bindings for assisting individual Fellowship members. These default to SHIFT+F2 through SHIFT+F6.
- Vault bags do not automatically show themselves when the vault is opened. You can open all vault bags by pressing the “I” button (default)
UI Skinning
- There are a whole ton of new art assets that can be skinned! See the updated UISkinArtPack.zip (available on lotro.com after August 20) for samples!
- Fixed the bug where you had to replace one image in order to get image repositioning to work.
- There are two new keywords in the SkinDefinition.xml file that you can use to identify the origin that an element should scale from. These new keywords are ScaleOriginX and ScaleOriginY.
Recent Comments