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	<title>Comments on: Grinding &#8211; Defined</title>
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	<link>http://litg.wordpress.com/2007/03/27/grinding-defined/</link>
	<description>Sean's Flow</description>
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		<title>By: Sean</title>
		<link>http://litg.wordpress.com/2007/03/27/grinding-defined/#comment-166</link>
		<dc:creator>Sean</dc:creator>
		<pubDate>Tue, 14 Aug 2007 11:17:06 +0000</pubDate>
		<guid isPermaLink="false">http://litg.wordpress.com/2007/03/27/grinding-defined/#comment-166</guid>
		<description>Thanks for the inputs on this subject.  Since this post was originally wrote I have had quite a lot of time to read other blogs about this subject and the only real solution is a total makeover of how we play MMO&#039;s would have to be done.  The elimination of experience points in place of achievements, closely related to what Tobold spoke of here--
http://tobolds.blogspot.com/2007/08/are-quests-new-grind.html

The grind is inevitable these days it seems...</description>
		<content:encoded><![CDATA[<p>Thanks for the inputs on this subject.  Since this post was originally wrote I have had quite a lot of time to read other blogs about this subject and the only real solution is a total makeover of how we play MMO&#8217;s would have to be done.  The elimination of experience points in place of achievements, closely related to what Tobold spoke of here&#8211;<br />
<a href="http://tobolds.blogspot.com/2007/08/are-quests-new-grind.html" rel="nofollow">http://tobolds.blogspot.com/2007/08/are-quests-new-grind.html</a></p>
<p>The grind is inevitable these days it seems&#8230;</p>
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		<title>By: Rob</title>
		<link>http://litg.wordpress.com/2007/03/27/grinding-defined/#comment-165</link>
		<dc:creator>Rob</dc:creator>
		<pubDate>Tue, 14 Aug 2007 01:39:30 +0000</pubDate>
		<guid isPermaLink="false">http://litg.wordpress.com/2007/03/27/grinding-defined/#comment-165</guid>
		<description>I don&#039;t really think any real solution is available aside from the old stand by, &quot;If ya don&#039;t like it ...quit&quot;.  Many people use grinding to gain advantage over the people that have life I myself have no life and still Im not great at WoW but I have only played for like a week and a half. Grinding provides a way for the people to promote there skills for example.  Me and another person play for the same amount of time and stay in the same areas one of us it bound to be higher in the end.  Even if the amount of time spent playing is the same.  No two people can level alike therefore grinding does not discount skill  it does hinder it in gameplay,  but it is never discounted.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t really think any real solution is available aside from the old stand by, &#8220;If ya don&#8217;t like it &#8230;quit&#8221;.  Many people use grinding to gain advantage over the people that have life I myself have no life and still Im not great at WoW but I have only played for like a week and a half. Grinding provides a way for the people to promote there skills for example.  Me and another person play for the same amount of time and stay in the same areas one of us it bound to be higher in the end.  Even if the amount of time spent playing is the same.  No two people can level alike therefore grinding does not discount skill  it does hinder it in gameplay,  but it is never discounted.</p>
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		<title>By: The Grind - Top Mud Sites Forum</title>
		<link>http://litg.wordpress.com/2007/03/27/grinding-defined/#comment-157</link>
		<dc:creator>The Grind - Top Mud Sites Forum</dc:creator>
		<pubDate>Sun, 29 Jul 2007 23:58:27 +0000</pubDate>
		<guid isPermaLink="false">http://litg.wordpress.com/2007/03/27/grinding-defined/#comment-157</guid>
		<description></description>
		<content:encoded><![CDATA[<p>[...] it but the poster doesn&#8217;t really suggest any solution. There is a definition of the concept at Grinding &#8211; Defined « Lost In The Grind.  So is the grind an issue in MUDs/mmrpgs, and how could it be resolved? Does anyone have any [...]</p>
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